Dev Blog 70 – Major News Soon (very soon!)

Welcome back PAMELA fans!

It’s that time again, the weekly Dev Blog is here and there’s been a ton of important progress behind the scenes at NVYVE Studios. Another round of testing has been done, fixes were implemented, gameplay tweaked and balanced and overall PAMELA is now a shinier and smoother game than ever before! Oh, and read on further to see just a tiny bit of news….

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Dev Blog 69 – Testify!

Hello and welcome once again to the PAMELA weekly dev blog!

Another week has gone by, we’re all a little older, hopefully wiser and PAMELA is just that much more polished and ready to hit the virtual shelves! As we’ve all been getting absolutely stuck-in to game testing, some major issues have been resolved, other major issues have been found and await annihilation and the game is in general even smoother and more enjoyable than¬†just a week ago! Yay us ūüôā

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Dev Blog 68 – All’s quiet on the western front

Well, well, well. Great to see you all back once more dear readers!

An eerie quiet has descended on the office as the majority of the staff here at NVYVE Studios are¬†furiously concentrated on polishing this game so hard you can see your expectant faces in it! Another bunch of¬†great performance enhancements have been made, a swathe of bug fixes have been implemented from various team members into the main project, more areas of Eden will now spawn appropriate items, combat got tweaked, NPC’s are more polished, Eden itself is better looking as a whole, the audio levels were given a sweep, new audio effects have been imported and a series of “Nanite” growths were made and are now being imported into Eden. Whew!

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Dev Blog 65 – The Bug Hunt

Greetings once again dear readers, and welcome back to the weekly dev blog! The bug hunt continues and intensifies this week with tons of new¬†fixes and some truly impressive optimisation. So far we’re all still alive, with only a few minor injuries (mostly to computer hardware)¬†but the hunt has only just begun… well not really but that sounds more dramatic than “ongoing bug fixing is progressing as expected”.

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Dev Blog 61 – Wanton Destruction


Welcome back dear readers and have I got some cool updates for you! As per usual…

This week¬†was a bit of a strange one in terms of progress as on the one hand we created some super lush looking and in-depth plant growing functionality courtesy of Mat and James, but then Ian shocked us all with a way to blow all that stuff up! I’m not sure what his¬†problem is, as hydroponics is¬†a hobby of his in real life. Maybe he’s just jealous of just how awesome looking our plants are ūüėČ

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Dev Blog 60 – Hunnits and Hunnits

And another week has flown by at NVYVE Studios. A week closer to Christmas and a week closer to launch!

Some very exciting progress was made in the last few days, with a million tiny tweaks, tons of items placed, populated, packed¬†and polished. Also,¬†PAMELA has finally been¬†implemented properly into the game, having been given a number of¬†great facial animations and some nifty lip-synching.¬†And some very interesting IVG functionality was added, now allowing you even more interaction with the world and in particular, your buildable items. Wow,¬†looks like there’s going to be a world¬†of stuff for you guys to do when the game comes out! Keep reading for more…

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Dev Blog 58 – We built this city

Hello dear readers, and welcome back to our weekly Dev Blog!

Once again it has been a great week in terms of progress and also a very, very exciting one. First off, there has been even¬†more content created, as per usual, and¬†some welcome spit¬†and polish but we’ve also started a big push towards tracking and getting rid of¬†pesky bugs! Combined with¬†some major optimisation and stabilisation, all of this has been done in order to push out a new build of the game for all of us to play!!!

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Dev Blog 28 – Things are starting to heat up!

Greetings PAMELA fans!¬†You may have noticed our absence over the last couple of weeks (we missed you guys too!) but things have finally settled down here at¬†NVYVE Studios long enough for us to get out another awesome dev blog! And we’ve got tons of stuff to tell you about…

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Dev Blog 3 – Highpoly Hijinks

Its a long way to Tipperary

Editors note: The following post is best read in an Irish accent.

Let me introduce myself. I’m Patrick, the lead 3D artist on P.A.M.E.L.A. and when not cursing due to software crashes and baking errors, I’m making the games cool props, characters and materials. Join me, in a journey through time as we explore my varied and at times unhealthy experiences on the P.A.M.E.L.A. development team.


My quest begins as a young boy, last September or so. I found myself in the enviable position of having been invited to work on a top secret project. Ssssssshhhhhhhh. They’ll have my thumbs for revealing too much. Anyway, as the only 3D artist (at the time) (and not including Adam, the environment artist whom you have met already and is definitely a nice guy) I rather unknowingly, had quite the adventure beckoning me from the soft, cosy, marshmallowey goodness of going home at 6 O’ clock¬†.

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