January 15, 2016 Adam

Dev Blog 23 – 2015 is Dead, Long Live 2016

See below for a 4k desktop background version of this image!

First of all, belated happy holidays from the entire PAMELA team! We hope you all had some over-sized meals with friends and family, and of course, many hours of gaming over the holidays. We definitely did, and are back and fully recharged for what promises to be a crazy and amazing year to come.

Before I talk about our upcoming plans for the year, I’d like to take a quick look back at some of our favorite moments from last year, starting with our announcement at GDC 2015 less than a year ago.

GDC 2015 and Announcement Trailer

I can remember the strange blend of excitement and nervousness we all felt before the conference; what would the outside world think of what we’d done so far? Well, after a hectic few days, meeting hundreds(?) of fellow gamers and developers, it was amazing to receive such overwhelmingly positive feedback and excitement for PAMELA. Announcing at such a great event was an amazing opportunity (thanks again Unity have having us at your booth!), and this moment was an incredible way for us to start off.

Unite Europe and Unite Boston

A few months after GDC, we were invited to speak at Unite Europe about our lighting pipeline, specifically concerning Unity 5’s Enlighten Dynamic GI (the technology that allows us to have smooth, beautiful dynamic lighting). The event was in Amsterdam, which was beautiful and had more bicyclists than I’ve ever seen in my life.

UniteEuropeSpeechGIF

Here’s a link to the talk: https://www.youtube.com/watch?v=_D9MxSELOec

Fast forward another few months, and we flew down to Unite Boston, this time to give not one but TWO talks about PAMELA! The first talk was a slightly updated version of the Unite Europe presentation, but the second was a full hour long presentation about our design strategies, as well as the Unity workflows we employ to bring it all together. If you’re interested in a behind the scenes look at some of our techniques, I would definitely recommend taking a look at that one.

Here’s a link to the 1 hour “Fallen Utopia” PAMELA presentation: https://www.youtube.com/watch?v=_5oPJsztpuw

Steam Greenlight and Rebirth Trailer

Last but not least, we released a new trailer, revealing a slew of new areas, characters, and backstory. We had a bit more time to prepare for this one and were more excited, less nervous then we were at GDC. :)

Along with the trailer, we put our Steam Greenlight page live. We’d been talking for awhile about when we would do this, and timing it up with a new trailer seemed like the perfect idea. Long story short, after a whirlwind 10 days on Greenlight, we reached the #1 rank and were Greenlit! We read through each and every comment on the page, and were truly humbled to see so much excitement and kind words.

Greenlit

As for the rest of last year (as well as in between all of these milestones), we laid low and made a ton of progress on development. Just speaking in terms of environment completed, we probably have about 3 times the size of environment that we showed off at GDC last year, with even more in the works. We’ve polished and reworked a bunch of gameplay systems across the board, meaning that the game now feels much more polished and enjoyable, as well as performing much better on a wider range of machines.

2016

PAMELA_DesktopBG

Enjoy this fancy 4k desktop background!

2016 is going to be one wild ride. We’re targeting this Summer for our release, which sounds like a while, but will probably be gone in a flash.

GDC 2016

Another year, another GDC! We can’t wait to be there and give you all a chance to get your hands on the game again. The demo this year will be light years ahead of where we were last year, which is a great feeling for the team.

We’re still finalizing some plans, but this time around we’ll be having our own dedicated booth in the GDC Play area. If you’re able to make it down to the show, stop by the booth to grab some PAMELA swag and give the demo a try!

After GDC…

We’ll be doing everything in our power to get the game ready for the rest of the world to play! As I said, we’re targeting Summer 2016, which will narrow down to a finer tuned date as we get closer to that point. Not going to promise anything more at this stage. :) We’ll be continuing our weekly-ish Dev Blogs with updates on our progress and major milestones in the meantime, so make sure to keep checking in.

Last but not least…

Thank you!

From the whole PAMELA team, I want to extend a heartfelt thank you for all of the amazing support, enthusiasm, and patience you’ve shown us so far. Game dev can be very stressful at times, but knowing that so many of you out there are excited for what we’re making, has a great way of helping us get through the no-so-fun parts (and make the fun parts even better!).

Here’s to 2016 being an amazing year to remember.

About the Author

Adam
Adam Adam is the Studio Director and Level Designer at NVYVE Studios.