October 9, 2015 Adam

Dev Blog 14 – Optimizations and New UI Stuff

After a brief period of marketing and craziness (Unite, Greenlight, new trailer launch), we’re all focused 100% back on development. Feels good, and we’ve all been making some great progress. Here’s what we’ve been up to this last week:


  • Created new UI meshes for some new interaction menus
  • Created and imported a bunch of new props for the Promenade shopping area
  • Reworked some scene organization; the project is now much more organized, and more optimized as well


  • Made a bunch of context-sensitive targeting reticles, with fancy sprite-sheet animations to transition between them (nothing to show yet, but they look pretty slick!)
  • Designed and created graphics for some new interaction menus


  • Did a ton of optimizations and animation improvements on the character controller; now with better performance, and much nicer “feel” when moving and looking throughout the scene
  • Started building some new interaction menus
  • Squashed a bunch of bugs


  • Worked on some new top secret character models


  • Created an awesome procedural mesh generation system- this is the guts of P.A.M.E.L.A.’s building system; we’ll be showing it off soon!


  • Created optimized collision meshes for many of our props, improving physics performance significantly

About the Author

Adam Adam is the Studio Director and Level Designer at NVYVE Studios.