Its a long way to Tipperary
Editors note: The following post is best read in an Irish accent.
Let me introduce myself. I’m Patrick, the lead 3D artist on P.A.M.E.L.A. and when not cursing due to software crashes and baking errors, I’m making the games cool props, characters and materials. Join me, in a journey through time as we explore my varied and at times unhealthy experiences on the P.A.M.E.L.A. development team.
My quest begins as a young boy, last September or so. I found myself in the enviable position of having been invited to work on a top secret project. Ssssssshhhhhhhh. They’ll have my thumbs for revealing too much. Anyway, as the only 3D artist (at the time) (and not including Adam, the environment artist whom you have met already and is definitely a nice guy) I rather unknowingly, had quite the adventure beckoning me from the soft, cosy, marshmallowey goodness of going home at 6 O’ clock .