Phew, another week down. It’s been another productive one across the board, with a few specific highlights that are particularly exciting!
Christian made a huge chunk of progress, finishing the first iteration of Pamela’s narrative systems. This is a pretty massive, complex system that allows Pamela herself to appear throughout the world, as well as on the player’s AARM, to speak and share information about the world of Eden. She will react to your activities, such as explaining a new area when you first enter, or warning of critical health or imminent starvation. This system also incorporates the new subtitle system, as well as lip-syncing and facial emotions. We’ll be testing out Pamela’s new model and facial animations with this system soon, and can’t wait to see it all in motion!