Welcome back to another Friday and another dev blog!
This week Patrick rejoined the team, back from his adventures across the Atlantic ocean. The boat ‘S.S. Progress’ is still going full speed ahead, especially with our additional crew member, James, who we introduced last week. The headline of this week’s work would definitely be some heavier afflicted NPC characters that are very close to being inside the game engine. More mocap has been shot (close to 300 takes) for this new enemy and next week they will be rigged, skinned, tossed into the engine and by the end of the week should even be trying to kill you!
The rework of all the in-world menus is still in progress, but so far looks very promising! If you missed it last week, Alayna is drastically reducing the number of textures we had for all of the menus (the VRAM thanks you), as well as some major changes in the layout of a few menus which truly makes for a much more streamlined and pleasant experience.
More items for base building are being created and implemented, saving and loading is now a very real thing and the IVG “Build Mode” is becoming cooler literally by the hour.