Dev Blog 30 – New Weapons, UI, and Input Support

Hey you, it’s been awhile! The team has been super focused and productive after returning from GDC last month, so productive in fact that we’ve forgotten about dev blogs in the midst of getting a ton of new stuff done. As I said in the last post we had an awesome time at GDC, and more importantly, people had an awesome time playing P.A.M.E.L.A. at the show. It’s always a strange mix of excitement and trepidation when watching someone playing your game, but thankfully people seemed to truly enjoy it!

Without any further adieu, here’s what we’ve been up to of late:

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Dev Blog 29 – GDC Recap and Alpha Gameplay

Happy friday! It’s been awhile since our latest post, between GDC prep, GDC itself, and recuperating after GDC… so now’s a good time to recap the last few crazy weeks!

The MIX

Compared with last year, we had a pretty big showing at GDC this year. The week started off with the MIX (Media Indie Exchange) at IGN’s offices in San Francisco! We were super excited to be selected to present PAMELA at this great event which gives Indie devs a great opportunity to show their games off to press and fellow developers.

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